A total phenomenon that hit the gaming world by storm. Drawing players from all over the world and various demographics, MMORPG (Massive Multiplayer Online Role Playing Game) has definitely evolved since the days of M.U.D (Multi-User Dungeons) incorporating the social aspect that its predecessor lacked. However MMORPG has given birth to various issues such as online gaming ethics, online communities & gaming communities – Guilds etc, addictive gaming, social rejection, isolation and many more. A rippling effect is seen through MMORPG as a catalyst to the arising gaming issues.
South Korea, a country well known as a wired-nation, possess another aspect of MMORPG and gaming addiction that runs rampant throughout the whole nation. Crimes involving MMORPG has extended beyond cyber-crimes to robbing players outside cybercafes to stalking other players. The issues that surround MMORPG are not all that alien to the online community, though the emerging issues has shocked the general public, crimes are moving beyond the virtual reality created by these games in to the reality of our day to day interaction.